Review: A Memoir Blue - A Short, Beautiful Story About Memory and Motherhood

A short, wordless narrative game about memory, growing up and looking back at the relationship you had with your parent from a different perspective

Available on: PC, Nintendo Switch, Xbox, Playstation

Genre: Casual Adventure, Narrative

Developer: Cloisters Interactive

Publisher: Annapurna Interactive

How Cozy? ⭐⭐⭐⭐

Game Verdict: ⭐⭐⭐⭐/5

 

I had A Memoir Blue sitting on my list for ages, mostly because I knew it was short enough to finish in one evening, and that was exactly what I was looking for. It only takes around an hour to play, there’s barely any challenge, and you won’t hear a single line of dialogue, but I still came away really liking it.

The game follows Miriam, a champion swimmer looking back through memories of her childhood and, more importantly, her relationship with her mum. The story is small and very focused, and a lot of its impact comes from gradually understanding what those memories mean to her now that she is older. It’s much more of an interactive narrative than a traditional adventure game, but that suited me perfectly for something this short.

Story

A Memoir Blue begins with Miriam returning home after another successful swimming event. A familiar song brings back memories from her childhood, and from there the game moves between her adult life and moments she spent with her mum when she was younger.

There’s no dialogue, narration or text explaining how Miriam feels. Instead, everything is told through animation, music, expressions and the environments around her. I really liked that the game trusted you to understand what was happening without constantly explaining it.

What worked best for me was the way Miriam’s memories change depending on how you look at them. As a child, she only understands what is happening directly in front of her. Looking back as an adult, she can see more of what her mum was dealing with, why certain choices were made and how much of that wider picture she simply could not have understood at the time.

That gives the story a bit more weight than I expected. It’s not just about remembering childhood. It’s about seeing your parent differently once you are old enough to understand that they had their own worries, pressures and sacrifices happening in the background.

The relationship between Miriam and her mum is clearly loving, but it is also complicated. There are moments of frustration, sadness and resentment mixed in with the affection, which made it feel more believable than if everything had been completely sentimental.

My main criticism is that I wanted a little more time with them. Because the game is so short, some important moments pass very quickly. There were definitely scenes where I would have happily spent another few minutes before moving on. At the same time, I would much rather finish wishing there had been slightly more than feel like the story had been stretched out unnecessarily.

 

Related: Looking for more emotional cozy games?
Check out my full list of cozy games with emotional stories

 

Gameplay

The gameplay in A Memoir Blue is extremely simple. Most scenes involve clicking, dragging or moving objects around the screen to progress the memory. You might uncover something hidden, manipulate an item, move pieces into place or work out what the game wants you to interact with next.

None of it is difficult. There are no real fail states, no combat and no puzzles that are going to stop you for long. Most of the interactions exist to keep you involved in the scene rather than simply watching it play out.

Some of these moments are genuinely lovely and make you feel more connected to what Miriam is remembering. Others are much more basic and amount to moving things around until the next animation triggers. There were also a couple of points where I had no idea what I was supposed to click, although the scenes are small enough that it never became frustrating.

If you want a narrative game with deep mechanics or challenging puzzles, this probably won’t give you enough. For me, though, the simplicity worked. I wanted something short and easy to settle into, and A Memoir Blue gave me exactly that without adding extra systems it didn’t need.

Graphics and Visuals

The visuals were probably my favourite part of A Memoir Blue. The game mixes 3D environments with hand-drawn 2D animation, and the two styles work together beautifully. Miriam’s childhood memories often feel like animated illustrations placed inside the larger world, which fits perfectly with the idea of looking back rather than literally reliving the past.

Water is also used constantly throughout the game, which makes sense given Miriam’s life as a swimmer. Rooms flood, memories shift into underwater spaces and environments become increasingly surreal as the story progresses. It gives the whole game a dreamlike feel without ever becoming difficult to follow.

I also liked that the visual style never felt random. Most of the surreal imagery ties back to Miriam, swimming or the memory she is trying to process. It looks artistic, but it still feels connected to the story rather than being strange purely for the sake of it.

The soundtrack does a lot of the emotional work too. With no dialogue to rely on, the music and animation have to carry every scene, and they do it really well. You always understand the mood and what is happening between the characters without anyone needing to explain it.

Longevity

A Memoir Blue is very short. You’re looking at roughly an hour for a normal playthrough, maybe a little longer if you take your time or want to pick up achievements along the way.

That will probably be the biggest deciding factor for some people. If you want something you can spend ten or twenty hours with, this obviously is not going to offer that, and there is not much replay value unless you miss achievements or simply want to experience the story again.

Personally, I really like having games this length available. Not everything needs to become a week long commitment. Sometimes I want to sit down in the evening, play an entire game and actually reach the credits before I go to bed.

For that kind of mood, A Memoir Blue works really well.

Conclusion

I really enjoyed A Memoir Blue. It is only around an hour long, the gameplay is incredibly simple and I would have happily spent a little more time with Miriam and her mum, but I also think the game benefits from staying small and focused.

The strongest part of the story is the way Miriam looks back at moments from her childhood with a completely different understanding of them as an adult. What once felt simple becomes more complicated once she can see what her mum was carrying at the same time.

I also really appreciated how little the game explains. There are no long conversations or dramatic speeches telling you what to feel. You are given these memories, you watch how Miriam responds to them, and you gradually understand the relationship for yourself.

Visually, it is beautiful too. The mix of 2D animation, 3D environments and surreal underwater imagery gives A Memoir Blue a very distinctive look, especially for such a short game.

If you enjoy short narrative games that can be finished in one sitting, particularly games like Florence, GRIS or If Found…, I think A Memoir Blue is well worth playing. It is simple, quiet and easy to settle into, with just enough emotional depth to make that one-hour playthrough feel worthwhile.

 

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Chloe

Hiya! I'm Chloe, a millennial introverted gamer who loves all things cozy. I love sharing and chatting about my favourite cozy games, giving honest reviews on everything from RPGs and puzzle games to life sims, whether they're indie gems or big AAA titles.

https://peapodgaming.com
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